A look at Lookit 0.3

Well, maybe “look” isn’t quite the right word, there’s not a lot of GUI to look at. However, I’ve spent a large portion of the day figuring out how to get around two of the more annoying issues in the current version, specifically, non-compositing window manager support and drawing the selection rectangle.

The new solution involves grabbing the mouse directly rather than letting the input be grabbed by an invisible window. That alone improves the application dramatically by allowing it to run without a compositing manager. With some luck, this will help with multimon support as well. Drawing the rectangle requires some lower level code, though, specifically using Xlib instead of GDK.

If there’s anything that you want to see implemented in the next release, make sure it’s mentioned on the Bug Tracker.

4 thoughts on “A look at Lookit 0.3

  1. First, I would like to thank you for writing such a quality utility! I was looking for something similar to TinyGrab and that’s how I stumbled across LookIt. Do you plan on including hotkey support (for the capture actions) in future releases? Outside of the current set of features (I like the minimal approach) this is the only item I would love to see implemented. Thanks again!

  2. I don’t know, it’s been a little while since I worked on Lookit. There’s a problem with the new capture method that I have to resolve before pushing out 0.3

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>